| 1401 | bool BattleUnit::isDead() const { return agent->isDead() || destroyed; } |
| 1402 | |
| 1403 | bool BattleUnit::isUnconscious() const { return !isDead() && stunDamage >= agent->getHealth(); } |
| 1404 | |
| 1405 | bool BattleUnit::isConscious() const |
| 1406 | { |
no test coverage detected