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github.com/OpenApoc/OpenApoc
/ isStatic
Method
isStatic
game/state/battle/battleunit.cpp:1412–1415 ·
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Source
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1410
}
1411
1412
bool BattleUnit::isStatic() const
1413
{
1414
return !falling && current_movement_state == MovementState::None;
1415
}
1416
1417
bool BattleUnit::isBusy() const
1418
{
Callers
3
getUnitIfPresent
Method · 0.80
getUnits
Method · 0.80
advanceAlongPath
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected