| 5442 | } |
| 5443 | |
| 5444 | void BattleUnit::initCryTimer(GameState &state) |
| 5445 | { |
| 5446 | // FIXME: Implement proper cry timers |
| 5447 | ticksUntillNextCry = |
| 5448 | 2 * TICKS_PER_SECOND + randBoundsInclusive(state.rng, 0, 16 * (int)TICKS_PER_SECOND); |
| 5449 | } |
| 5450 | |
| 5451 | void BattleUnit::resetCryTimer(GameState &state) |
| 5452 | { |
no test coverage detected