| 5149 | } |
| 5150 | |
| 5151 | unsigned int BattleUnit::getBodyAnimationFrame() const |
| 5152 | { |
| 5153 | return body_animation_ticks_remaining > 0 |
| 5154 | ? (body_animation_ticks_remaining + TICKS_PER_FRAME_UNIT - 1) / TICKS_PER_FRAME_UNIT |
| 5155 | : body_animation_ticks_static / TICKS_PER_FRAME_UNIT; |
| 5156 | } |
| 5157 | |
| 5158 | void BattleUnit::setBodyState(GameState &state, BodyState bodyState) |
| 5159 | { |