MCPcopy Create free account
hub / github.com/OpenApoc/OpenApoc / getBodyAnimationFrame

Method getBodyAnimationFrame

game/state/battle/battleunit.cpp:5151–5156  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5149}
5150
5151unsigned int BattleUnit::getBodyAnimationFrame() const
5152{
5153 return body_animation_ticks_remaining > 0
5154 ? (body_animation_ticks_remaining + TICKS_PER_FRAME_UNIT - 1) / TICKS_PER_FRAME_UNIT
5155 : body_animation_ticks_static / TICKS_PER_FRAME_UNIT;
5156}
5157
5158void BattleUnit::setBodyState(GameState &state, BodyState bodyState)
5159{

Callers 2

drawMethod · 0.80
drawMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected