| 153 | void BattleItem::updateTB(GameState &state) { item->updateTB(state); } |
| 154 | |
| 155 | void BattleItem::update(GameState &state, unsigned int ticks) |
| 156 | { |
| 157 | item->update(state, ticks); |
| 158 | // May have exploded |
| 159 | if (!tileObject) |
| 160 | { |
| 161 | return; |
| 162 | } |
| 163 | |
| 164 | if (ticksUntilCollapse > 0) |
| 165 | { |
| 166 | if (ticksUntilCollapse > ticks) |
| 167 | { |
| 168 | ticksUntilCollapse -= ticks; |
| 169 | } |
| 170 | else |
| 171 | { |
| 172 | ticksUntilCollapse = 0; |
| 173 | collapse(); |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | if (!falling) |
| 178 | { |
| 179 | return; |
| 180 | } |
| 181 | |
| 182 | if (ownerInvulnerableTicks > 0) |
| 183 | { |
| 184 | if (ownerInvulnerableTicks > ticks) |
| 185 | { |
| 186 | ownerInvulnerableTicks -= ticks; |
| 187 | } |
| 188 | else |
| 189 | { |
| 190 | ownerInvulnerableTicks = 0; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | if (collisionIgnoredTicks > 0) |
| 195 | { |
| 196 | if (collisionIgnoredTicks > ticks) |
| 197 | { |
| 198 | collisionIgnoredTicks -= ticks; |
| 199 | } |
| 200 | else |
| 201 | { |
| 202 | collisionIgnoredTicks = 0; |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | int remainingTicks = ticks; |
| 207 | |
| 208 | auto previousPosition = position; |
| 209 | auto newPosition = position; |
| 210 | |
| 211 | while (remainingTicks-- > 0) |
| 212 | { |
nothing calls this directly
no test coverage detected