| 141 | } |
| 142 | |
| 143 | Collision BattleItem::checkItemCollision(Vec3<float> previousPosition, Vec3<float> nextPosition) |
| 144 | { |
| 145 | if (collisionIgnoredTicks > 0) |
| 146 | return {}; |
| 147 | Collision c = tileObject->map.findCollision( |
| 148 | previousPosition, nextPosition, {}, |
| 149 | ownerInvulnerableTicks > 0 ? item->ownerUnit->tileObject : nullptr); |
| 150 | return c; |
| 151 | } |
| 152 | |
| 153 | void BattleItem::updateTB(GameState &state) { item->updateTB(state); } |
| 154 |
nothing calls this directly
no test coverage detected