| 257 | } |
| 258 | |
| 259 | void BattleHazard::grow(GameState &state) |
| 260 | { |
| 261 | if (hazardType->fire) |
| 262 | { |
| 263 | auto &map = tileObject->map; |
| 264 | |
| 265 | // Try to light up adjacent stuff on fire |
| 266 | |
| 267 | for (int x = position.x - 1; x <= position.x + 1; x++) |
| 268 | { |
| 269 | for (int y = position.y - 1; y <= position.y + 1; y++) |
| 270 | { |
| 271 | expand(state, map, {x, y, position.z}, 0); |
| 272 | } |
| 273 | } |
| 274 | for (int z = position.z - 1; z <= position.z + 1; z++) |
| 275 | { |
| 276 | expand(state, map, {position.x, position.y, z}, 0); |
| 277 | } |
| 278 | |
| 279 | // Now spread smoke |
| 280 | |
| 281 | if (randBoundsExclusive(state.rng, 0, 100) >= HAZARD_SPREAD_CHANCE) |
| 282 | { |
| 283 | return; |
| 284 | } |
| 285 | |
| 286 | for (int x = position.x - 1; x <= position.x + 1; x++) |
| 287 | { |
| 288 | for (int y = position.y - 1; y <= position.y + 1; y++) |
| 289 | { |
| 290 | if (expand(state, map, {x, y, position.z}, 0, true)) |
| 291 | { |
| 292 | return; |
| 293 | } |
| 294 | } |
| 295 | } |
| 296 | for (int z = position.z - 1; z <= position.z + 1; z++) |
| 297 | { |
| 298 | if (expand(state, map, {position.x, position.y, z}, 0, true)) |
| 299 | { |
| 300 | return; |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | else |
| 305 | { |
| 306 | if (power == 0) |
| 307 | { |
| 308 | return; |
| 309 | } |
| 310 | if (randBoundsExclusive(state.rng, 0, 100) >= HAZARD_SPREAD_CHANCE) |
| 311 | { |
| 312 | return; |
| 313 | } |
| 314 | auto &map = tileObject->map; |
| 315 | int newTTL = lifetime - age; |
| 316 |
no test coverage detected