| 1348 | } |
| 1349 | |
| 1350 | void Battle::removeScanner(GameState &state, AEquipment &item) |
| 1351 | { |
| 1352 | state.current_battle->scanners.erase(item.battleScanner.id); |
| 1353 | item.battleScanner.clear(); |
| 1354 | } |
| 1355 | |
| 1356 | void Battle::updateProjectiles(GameState &state, unsigned int ticks) |
| 1357 | { |