| 1873 | void Battle::queueVisionRefresh(Vec3<int> tile) { tilesChangedForVision.insert(tile); } |
| 1874 | |
| 1875 | void Battle::notifyScanners(Vec3<int> position) |
| 1876 | { |
| 1877 | for (auto &s : scanners) |
| 1878 | { |
| 1879 | s.second->notifyMovement(position); |
| 1880 | } |
| 1881 | } |
| 1882 | |
| 1883 | void Battle::notifyAction(Vec3<int> location, StateRef<BattleUnit> actorUnit) |
| 1884 | { |
no test coverage detected