| 83 | } |
| 84 | |
| 85 | void AIBlockUnit::beginTurnRoutine(GameState &state, BattleUnit &u) |
| 86 | { |
| 87 | for (auto &ai : aiList) |
| 88 | { |
| 89 | ai->routine(state, u); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | AIDecision AIBlockUnit::think(GameState &state, BattleUnit &u, bool forceInterrupt) |
| 94 | { |
no test coverage detected