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github.com/OpenApoc/OpenApoc
/ isFinished
Method
isFinished
game/state/battle/ai/aidecision.cpp:101–101 ·
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Source
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99
}
100
101
bool AIAction::isFinished(BattleUnit &u) { return !inProgress(u) && executed; }
102
103
UString AIMovement::getName()
104
{
Callers
2
popFinishedMissions
Method · 0.45
thinkInternal
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected