| 56 | // A path (relative to this mod's directory) to load a GameState from |
| 57 | const UString &getStatePath() const { return statePath; } |
| 58 | void setStatePath(const UString &newPath) { statePath = newPath; } |
| 59 | |
| 60 | // A path (relative to this mod's directory) to append to the data list (note, files here |
| 61 | // override any with the same name earlier in the mod load order - so it's a good idea to put |