| 71 | MultilistBox::~MultilistBox() = default; |
| 72 | |
| 73 | void MultilistBox::onRender() |
| 74 | { |
| 75 | Control::onRender(); |
| 76 | |
| 77 | if (isDirty()) |
| 78 | { |
| 79 | resolveLocation(); |
| 80 | } |
| 81 | |
| 82 | Vec2<int> controlOffset = {0, 0}; |
| 83 | |
| 84 | for (auto c = Controls.begin(); c != Controls.end(); c++) |
| 85 | { |
| 86 | auto ctrl = *c; |
| 87 | if (ctrl != scroller && isVisibleItem(ctrl)) |
| 88 | { |
| 89 | ctrl->Location = controlOffset - this->scrollOffset; |
| 90 | |
| 91 | if (ListOrientation == ScrollOrientation && ItemSize != 0) |
| 92 | { |
| 93 | switch (ScrollOrientation) |
| 94 | { |
| 95 | case Orientation::Vertical: |
| 96 | ctrl->Size.x = this->Size.x; |
| 97 | ctrl->Size.y = ItemSize; |
| 98 | break; |
| 99 | case Orientation::Horizontal: |
| 100 | ctrl->Size.x = ItemSize; |
| 101 | ctrl->Size.y = this->Size.y; |
| 102 | break; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | switch (ListOrientation) |
| 107 | { |
| 108 | case Orientation::Vertical: |
| 109 | controlOffset.y += ctrl->Size.y + ItemSpacing; |
| 110 | if (ListOrientation != ScrollOrientation && controlOffset.y >= Size.y) |
| 111 | { |
| 112 | controlOffset.y = 0; |
| 113 | controlOffset.x += ctrl->Size.x + ItemSpacing; |
| 114 | } |
| 115 | break; |
| 116 | case Orientation::Horizontal: |
| 117 | controlOffset.x += ctrl->Size.x + ItemSpacing; |
| 118 | if (ListOrientation != ScrollOrientation && controlOffset.x >= Size.x) |
| 119 | { |
| 120 | controlOffset.x = 0; |
| 121 | controlOffset.y += ctrl->Size.y + ItemSpacing; |
| 122 | } |
| 123 | break; |
| 124 | } |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | if (scroller) |
| 129 | { |
| 130 | switch (ScrollOrientation) |
nothing calls this directly
no test coverage detected