| 44 | } |
| 45 | |
| 46 | void writeSource(std::ofstream &out, const StateDefinition &state) |
| 47 | { |
| 48 | out << "// GENERATED SOURCE - generated by GamestateSerializeGen - do not modify directly\n\n"; |
| 49 | out << "#include \"framework/serialization/serialize.h\"\n"; |
| 50 | out << "#include \"game/state/gamestate_serialize.h\"\n"; |
| 51 | out << "#include \"game/state/gamestate_serialize_generated.h\"\n\n"; |
| 52 | |
| 53 | out << "namespace OpenApoc {\n\n"; |
| 54 | |
| 55 | for (auto &object : state.objects) |
| 56 | { |
| 57 | if (object.external == true) |
| 58 | continue; |
| 59 | out << "inline void serializeIn(const GameState *, SerializationNode* node, " << object.name |
| 60 | << " &obj);\n"; |
| 61 | out << "inline void serializeOut(SerializationNode* node, const " << object.name |
| 62 | << " &obj, const " << object.name << " &ref);\n"; |
| 63 | out << "inline bool operator==(const " << object.name << " &a, const " << object.name |
| 64 | << " &b);\n"; |
| 65 | out << "inline bool operator!=(const " << object.name << " &a, const " << object.name |
| 66 | << " &b);\n\n"; |
| 67 | } |
| 68 | |
| 69 | for (auto &e : state.enums) |
| 70 | { |
| 71 | if (e.external == true) |
| 72 | continue; |
| 73 | out << "inline void serializeIn(const GameState *, SerializationNode* node, " << e.name |
| 74 | << " &val);\n"; |
| 75 | out << "inline void serializeOut(SerializationNode* node, const " << e.name |
| 76 | << " &val, const " << e.name << " &ref);\n"; |
| 77 | } |
| 78 | for (auto &object : state.objects) |
| 79 | { |
| 80 | if (object.external == false) |
| 81 | out << "inline\n"; |
| 82 | out << "void serializeIn(const GameState *state [[maybe_unused]], SerializationNode* node, " |
| 83 | << object.name << " &obj [[maybe_unused]])\n{\n"; |
| 84 | |
| 85 | out << "\tif (!node) return;\n"; |
| 86 | |
| 87 | for (auto &member : object.members) |
| 88 | { |
| 89 | std::string serializeFn; |
| 90 | std::string newNodeFn; |
| 91 | switch (member.second.type) |
| 92 | { |
| 93 | case NodeType::Normal: |
| 94 | serializeFn = "serializeIn"; |
| 95 | newNodeFn = "getNode"; |
| 96 | break; |
| 97 | case NodeType::Section: |
| 98 | serializeFn = "serializeIn"; |
| 99 | newNodeFn = "getSection"; |
| 100 | break; |
| 101 | case NodeType::SectionMap: |
| 102 | serializeFn = "serializeInSectionMap"; |
| 103 | newNodeFn = "getSection"; |