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hub / github.com/Open-GD/OpenGD / onKeyPressed

Method onKeyPressed

Source/TextInputNode.cpp:207–235  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

205}
206
207void TextInputNode::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event)
208{
209 // if (keyCode == EventKeyboard::KeyCode::KEY_CTRL) GameToolbox::_isCtrlPressed = true;
210 // i don't think that ctrl flag should be placed in gametoolbox
211
212 switch (keyCode)
213 {
214#ifdef AX_PLATFORM_PC
215 case EventKeyboard::KeyCode::KEY_CTRL:
216 _onCommandMode = true;
217 break;
218 case EventKeyboard::KeyCode::KEY_C:
219 if (_onCommandMode)
220 glfwSetClipboardString(static_cast<GLViewImpl*>(Director::getInstance()->getGLView())->getWindow(), _textField->getString().data());
221 _onCommandMode = false;
222 break;
223 case EventKeyboard::KeyCode::KEY_V:
224 if (_onCommandMode)
225 {
226 _textField->setString(sanitizeString(fmt::format("{}{}", _textField->getString(), glfwGetClipboardString(static_cast<GLViewImpl*>(Director::getInstance()->getGLView())->getWindow()))));
227 updateDisplayedLabel();
228 }
229 _onCommandMode = false;
230 break;
231#endif
232 default:
233 break;
234 }
235}
236
237void TextInputNode::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
238{

Callers

nothing calls this directly

Calls 2

getStringMethod · 0.80
setStringMethod · 0.45

Tested by

no test coverage detected