| 46 | USING_NS_AX; |
| 47 | |
| 48 | RewardUnlockLayer* RewardUnlockLayer::create(int chestID) |
| 49 | { |
| 50 | RewardUnlockLayer* pRet = new RewardUnlockLayer(); |
| 51 | |
| 52 | if (pRet && pRet->init(chestID)) |
| 53 | { |
| 54 | pRet->autorelease(); |
| 55 | return pRet; |
| 56 | } |
| 57 | |
| 58 | AX_SAFE_DELETE(pRet); |
| 59 | return nullptr; |
| 60 | } |
| 61 | |
| 62 | bool RewardUnlockLayer::init(int chestID) |
| 63 | { |