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github.com/Open-GD/OpenGD
/ setTouchedRing
Method
setTouchedRing
Source/PlayerObject.cpp:414–414 ·
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Source
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412
}
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414
void PlayerObject::setTouchedRing(GameObject* obj) { _touchedRingObject = obj; }
415
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void PlayerObject::ringJump(GameObject* obj)
417
{
Callers
1
checkCollisions
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected