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Method reset

Source/PlayerObject.cpp:36–62  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

34Texture2D* PlayerObject::motionStreakTex = nullptr;
35
36void PlayerObject::reset()
37{
38 m_dYVel = 0.f;
39 setIsDead(false);
40 flipGravity(false);
41 m_snappedObject = nullptr;
42 m_snapDifference = 0;
43 m_isRising = false;
44 m_bIsHolding = false;
45 _touchedRingObject = nullptr;
46 stopActionByTag(0);
47 stopActionByTag(1);
48 _hasRingJumped = false;
49
50 dragEffect1->pauseEmissions();
51 dragEffect2->pauseEmissions();
52 dragEffect3->pauseEmissions();
53 shipDragEffect->pauseEmissions();
54 landEffect1->pauseEmissions();
55 landEffect2->pauseEmissions();
56
57 _particles1Activated = false;
58 _particles2Activated = false;
59 _particles3Activated = false;
60
61 deactivateStreak();
62}
63
64void PlayerObject::playDeathEffect()
65{

Callers 4

cocos_android_app_initFunction · 0.80
resetLevelMethod · 0.80
parseMethod · 0.80
parseMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected