| 34 | Texture2D* PlayerObject::motionStreakTex = nullptr; |
| 35 | |
| 36 | void PlayerObject::reset() |
| 37 | { |
| 38 | m_dYVel = 0.f; |
| 39 | setIsDead(false); |
| 40 | flipGravity(false); |
| 41 | m_snappedObject = nullptr; |
| 42 | m_snapDifference = 0; |
| 43 | m_isRising = false; |
| 44 | m_bIsHolding = false; |
| 45 | _touchedRingObject = nullptr; |
| 46 | stopActionByTag(0); |
| 47 | stopActionByTag(1); |
| 48 | _hasRingJumped = false; |
| 49 | |
| 50 | dragEffect1->pauseEmissions(); |
| 51 | dragEffect2->pauseEmissions(); |
| 52 | dragEffect3->pauseEmissions(); |
| 53 | shipDragEffect->pauseEmissions(); |
| 54 | landEffect1->pauseEmissions(); |
| 55 | landEffect2->pauseEmissions(); |
| 56 | |
| 57 | _particles1Activated = false; |
| 58 | _particles2Activated = false; |
| 59 | _particles3Activated = false; |
| 60 | |
| 61 | deactivateStreak(); |
| 62 | } |
| 63 | |
| 64 | void PlayerObject::playDeathEffect() |
| 65 | { |
no outgoing calls
no test coverage detected