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hub / github.com/Open-GD/OpenGD / releaseButton

Method releaseButton

Source/PlayerObject.cpp:1039–1047  ·  view source on GitHub ↗

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1037}
1038
1039void PlayerObject::releaseButton()
1040{
1041 if (this->inPlayLayer)
1042 {
1043 _queuedHold = false;
1044 _hasJustHeld = false;
1045 m_bIsHolding = false;
1046 }
1047}
1048
1049PlayerObject* PlayerObject::create(int playerFrame, Layer* gameLayer)
1050{

Callers 4

onTouchEndedMethod · 0.80
onKeyPressedMethod · 0.80
onKeyReleasedMethod · 0.80
onTouchEndedMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected