| 1037 | } |
| 1038 | |
| 1039 | void PlayerObject::releaseButton() |
| 1040 | { |
| 1041 | if (this->inPlayLayer) |
| 1042 | { |
| 1043 | _queuedHold = false; |
| 1044 | _hasJustHeld = false; |
| 1045 | m_bIsHolding = false; |
| 1046 | } |
| 1047 | } |
| 1048 | |
| 1049 | PlayerObject* PlayerObject::create(int playerFrame, Layer* gameLayer) |
| 1050 | { |
no outgoing calls
no test coverage detected