| 1047 | } |
| 1048 | |
| 1049 | PlayerObject* PlayerObject::create(int playerFrame, Layer* gameLayer) |
| 1050 | { |
| 1051 | auto pRet = new (std::nothrow) PlayerObject(); |
| 1052 | |
| 1053 | if (pRet && pRet->init(playerFrame, gameLayer)) |
| 1054 | { |
| 1055 | pRet->autorelease(); |
| 1056 | return pRet; |
| 1057 | } |
| 1058 | AX_SAFE_DELETE(pRet); |
| 1059 | return pRet; |
| 1060 | } |