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/
github.com/Open-GD/OpenGD
/ activateStreak
Method
activateStreak
Source/PlayerObject.cpp:395–398 ·
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Source
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393
}
394
395
void PlayerObject::activateStreak()
396
{
397
// motionStreak->resumeStroke();
398
}
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400
void PlayerObject::propellPlayer(double force)
401
{
Callers
nothing calls this directly
Calls
no outgoing calls
Tested by
no test coverage detected