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hub / github.com/Open-GD/OpenGD / activateStreak

Method activateStreak

Source/PlayerObject.cpp:395–398  ·  view source on GitHub ↗

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393}
394
395void PlayerObject::activateStreak()
396{
397 // motionStreak->resumeStroke();
398}
399
400void PlayerObject::propellPlayer(double force)
401{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected