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hub / github.com/Open-GD/OpenGD / showCompleteText

Method showCompleteText

Source/PlayLayer.cpp:72–129  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

70}
71
72void PlayLayer::showCompleteText()
73{
74 m_bEndAnimation = true;
75
76 auto size = Director::getInstance()->getWinSize();
77
78 float scale = 1.1f;
79 const char* spr = "GJ_levelComplete_001.png";
80 /*if (m_isPracticeMode) {
81 spr = "GJ_practiceComplete_001.png";
82 scale = 1;
83 }*/
84
85 auto sprite = Sprite::createWithSpriteFrameName(spr);
86 sprite->setScale(0.01f);
87 sprite->setPosition({size.width / 2, size.height / 2 + 35});
88 m_pHudLayer->addChild(sprite);
89
90 sprite->runAction(Sequence::create(EaseElasticOut::create(ScaleTo::create(0.66f, scale), 0.6),
91 DelayTime::create(0.88f), EaseIn::create(ScaleTo::create(0.22f, 0), 2.0f),
92 RemoveSelf::create(true), nullptr));
93
94 auto col1 = _player1->getMainColor();
95 auto col2 = _player1->getSecondaryColor();
96
97 auto par1 = ParticleSystemQuad::create("levelComplete01.plist");
98 par1->setPosition(sprite->getPosition());
99 par1->setStartColor({(GLfloat)col1.r, (GLfloat)col1.g, (GLfloat)col1.b, 255});
100 par1->setEndColor({(GLfloat)col1.r, (GLfloat)col1.g, (GLfloat)col1.b, 0});
101 m_pHudLayer->addChild(par1, -1);
102
103 auto par2 = ParticleSystemQuad::create("levelComplete01.plist");
104 par2->setPosition(par1->getPosition());
105 par2->setStartColor({(GLfloat)col2.r, (GLfloat)col2.g, (GLfloat)col2.b, 255});
106 par2->setEndColor({(GLfloat)col2.r, (GLfloat)col2.g, (GLfloat)col2.b, 0});
107 m_pHudLayer->addChild(par2, -1);
108
109 auto cir = CircleWave::create(0.8f, {col1.r, col1.g, col1.b, 255}, 5.f, size.width - 10, true, false);
110 cir->setPosition({size.width - 10, size.height / 2});
111 m_pHudLayer->addChild(cir, -1);
112
113 auto cir2 = CircleWave::create(0.8f, {col1.r, col1.g, col1.b, 255}, 5.f, 250.0f, true, false);
114 cir2->setPosition(sprite->getPosition());
115 m_pHudLayer->addChild(cir2, -1);
116
117 // for (int i = 0; i < 9; i++)
118 // m_pHudLayer->runAction(Sequence::createWithTwoActions(
119 // DelayTime::create(0.16f * i), CallFunc::create([&]() { PlayLayer::spawnCircle(); })));
120
121 // m_pHudLayer->runAction(
122 // Sequence::createWithTwoActions(DelayTime::create(1.5f), CallFunc::create([&]() { PlayLayer::showEndLayer();
123 // })));
124 for (int i = 0; i < 9; i++)
125 {
126 scheduleOnce([&](float d) { spawnCircle(); }, 0.16f * i, "playlayer_circles");
127 }
128 scheduleOnce([&](float d) { showEndLayer(); }, 1.5f, "playlayer_levelend");
129}

Callers 1

updateMethod · 0.95

Calls 5

createFunction · 0.85
setScaleMethod · 0.80
setPositionMethod · 0.80
getMainColorMethod · 0.80
getSecondaryColorMethod · 0.80

Tested by

no test coverage detected