| 158 | } |
| 159 | |
| 160 | PlayLayer* PlayLayer::create(GJGameLevel* level) |
| 161 | { |
| 162 | auto ret = new (std::nothrow) PlayLayer(); |
| 163 | if (ret && ret->init(level)) |
| 164 | { |
| 165 | ret->autorelease(); |
| 166 | return ret; |
| 167 | } |
| 168 | |
| 169 | AX_SAFE_DELETE(ret); |
| 170 | return nullptr; |
| 171 | } |
| 172 | |
| 173 | void PlayLayer::loadLevel(std::string_view levelStr) |
| 174 | { |