| 26 | #include "GameToolbox/getTextureString.h" |
| 27 | |
| 28 | MoreGamesLayer* MoreGamesLayer::create(){ |
| 29 | auto pRet = new(std::nothrow) MoreGamesLayer(); |
| 30 | |
| 31 | if (pRet && pRet->init()) { |
| 32 | pRet->autorelease(); |
| 33 | return pRet; |
| 34 | } else { |
| 35 | AX_SAFE_DELETE(pRet); |
| 36 | return nullptr; |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | bool MoreGamesLayer::init() |
| 41 | { |