| 30 | USING_NS_AX; |
| 31 | |
| 32 | MenuGameLayer* MenuGameLayer::create() |
| 33 | { |
| 34 | MenuGameLayer* pRet = new MenuGameLayer(); |
| 35 | if (pRet->init()) |
| 36 | { |
| 37 | pRet->autorelease(); |
| 38 | return pRet; |
| 39 | } |
| 40 | else |
| 41 | { |
| 42 | delete pRet; |
| 43 | pRet = nullptr; |
| 44 | return nullptr; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | Scene* MenuGameLayer::scene() { |
| 49 | auto scene = Scene::create(); |