| 37 | } |
| 38 | |
| 39 | bool LoadingCircle::init() |
| 40 | { |
| 41 | m_pCircle = ax::Sprite::create(GameToolbox::getTextureString("loadingCircle.png")); |
| 42 | |
| 43 | if(!m_pCircle) |
| 44 | { |
| 45 | GameToolbox::log("WARN: loadingCircle is not present in your gd textures!"); |
| 46 | } else { |
| 47 | m_pCircle->setBlendFunc(GameToolbox::getBlending()); |
| 48 | this->addChild(m_pCircle); |
| 49 | } |
| 50 | |
| 51 | scheduleUpdate(); |
| 52 | |
| 53 | return true; |
| 54 | } |
| 55 | void LoadingCircle::update(float delta) |
| 56 | { |
| 57 | if(m_pCircle) |