| 173 | } |
| 174 | |
| 175 | void LevelPage::onPlay(Node* btn) |
| 176 | { |
| 177 | if (LevelPage::replacingScene) |
| 178 | return; |
| 179 | |
| 180 | ax::Scene* scene = PlayLayer::scene(_level); |
| 181 | ax::AudioEngine::stopAll(); |
| 182 | ax::AudioEngine::play2d("playSound_01.ogg", false, 0.2f); |
| 183 | ax::Director::getInstance()->replaceScene(ax::TransitionFade::create(0.5f, scene)); |
| 184 | LevelPage::replacingScene = true; |
| 185 | MenuLayer::music = false; |
| 186 | } |
| 187 | LevelPage* LevelPage::create(GJGameLevel* level) |
| 188 | { |
| 189 | LevelPage* pRet = new LevelPage(); |