| 47 | USING_NS_AX; |
| 48 | |
| 49 | LevelInfoLayer* LevelInfoLayer::create(GJGameLevel* level) |
| 50 | { |
| 51 | LevelInfoLayer* pRet = new LevelInfoLayer(); |
| 52 | |
| 53 | if (pRet->init(level)) |
| 54 | { |
| 55 | pRet->autorelease(); |
| 56 | return pRet; |
| 57 | } |
| 58 | |
| 59 | AX_SAFE_DELETE(pRet); |
| 60 | return nullptr; |
| 61 | } |
| 62 | |
| 63 | Scene* LevelInfoLayer::scene(GJGameLevel* level) |
| 64 | { |