| 39 | #include "GJGameLevel.h" |
| 40 | |
| 41 | ax::Scene* LevelEditorLayer::scene(GJGameLevel* level) { |
| 42 | auto scene = ax::Scene::create(); |
| 43 | scene->addChild(LevelEditorLayer::create(level)); |
| 44 | return scene; |
| 45 | } |
| 46 | |
| 47 | LevelEditorLayer* LevelEditorLayer::create(GJGameLevel* level) { |
| 48 | LevelEditorLayer* pRet = new LevelEditorLayer(); |