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hub / github.com/Open-GD/OpenGD / onTouchMoved

Method onTouchMoved

Source/LevelEditorLayer.cpp:688–728  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

686}
687
688void LevelEditorLayer::onTouchMoved(ax::Touch* touch, ax::Event* event) {
689 if (!_inPlaybackMode && _inSwapMode) {
690 auto pos = touch->getLocation();
691
692 pos += m_obCamPos;
693
694 pos.y -= 90;
695
696 int mapped_section = pos.x /= 30;
697 int mapped_y = pos.y /= 30;
698
699 pos.x = mapped_section * 30 + 15;
700 pos.y = mapped_y * 30 + 15;
701
702 auto obj_existing = findObject(pos.x, pos.y + 90.f);
703
704 if (obj_existing && obj_existing->getID() == _selectedObject) {
705 return;
706 }
707
708 // 1,1,2,15,3,15,21,3,24,7
709 std::string object_string = fmt::format("1,{},2,{},3,{}", _selectedObject, pos.x, pos.y);
710
711 GameObject *obj = GameObject::createFromString(object_string);
712
713 obj->setStretchEnabled(false);
714 obj->setActive(true);
715 obj->setID(_selectedObject);
716
717 if (_selectedObjectReal != nullptr && _selectedObjectReal->getID() == obj->getID()) {
718 obj->setRotation(_selectedObjectReal->getRotation());
719 }
720
721 addObject(obj);
722
723 _selectedObjectReal = obj;
724 _inSwapMode = true;
725 }
726
727 return;
728}
729
730bool LevelEditorLayer::onTouchBegan(ax::Touch* touch, ax::Event* event) {
731

Callers

nothing calls this directly

Calls 4

getIDMethod · 0.80
setActiveMethod · 0.80
setIDMethod · 0.80
setRotationMethod · 0.80

Tested by

no test coverage detected