| 45 | } |
| 46 | |
| 47 | LevelEditorLayer* LevelEditorLayer::create(GJGameLevel* level) { |
| 48 | LevelEditorLayer* pRet = new LevelEditorLayer(); |
| 49 | if (pRet->init(level)) { |
| 50 | pRet->autorelease(); |
| 51 | return pRet; |
| 52 | } else { |
| 53 | delete pRet; |
| 54 | pRet = nullptr; |
| 55 | return nullptr; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | // LevelEditorLayer* LevelEditorLayer::getInstance() {} |
| 60 |