| 44 | int audioId; |
| 45 | |
| 46 | LevelDebugLayer* LevelDebugLayer::create(GJGameLevel* level) |
| 47 | { |
| 48 | LevelDebugLayer* ret = new LevelDebugLayer(); |
| 49 | if (ret->init(level)) |
| 50 | { |
| 51 | ret->autorelease(); |
| 52 | return ret; |
| 53 | } |
| 54 | else |
| 55 | { |
| 56 | delete ret; |
| 57 | ret = nullptr; |
| 58 | return nullptr; |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | ax::Scene* LevelDebugLayer::scene(GJGameLevel* level) |
| 63 | { |