| 248 | } |
| 249 | |
| 250 | Color3B GameToolbox::colorForIdx(int col) |
| 251 | { |
| 252 | switch (col) |
| 253 | { |
| 254 | case 0: |
| 255 | return {125, 255, 0}; |
| 256 | case 1: |
| 257 | return {0, 255, 0}; |
| 258 | case 2: |
| 259 | return {0, 255, 125}; |
| 260 | case 3: |
| 261 | return {0, 255, 255}; |
| 262 | case 4: |
| 263 | return {0, 125, 255}; |
| 264 | case 5: |
| 265 | return {0, 0, 255}; |
| 266 | case 6: |
| 267 | return {125, 0, 255}; |
| 268 | case 7: |
| 269 | return {255, 0, 255}; |
| 270 | case 8: |
| 271 | return {255, 0, 125}; |
| 272 | case 9: |
| 273 | return {255, 0, 0}; |
| 274 | case 10: |
| 275 | return {255, 125, 0}; |
| 276 | case 11: |
| 277 | return {255, 255, 0}; |
| 278 | case 12: |
| 279 | return {255, 255, 255}; |
| 280 | case 13: |
| 281 | return {185, 0, 255}; |
| 282 | case 14: |
| 283 | return {255, 185, 0}; |
| 284 | case 15: |
| 285 | return {0, 0, 0}; |
| 286 | case 16: |
| 287 | return {0, 200, 255}; |
| 288 | case 17: |
| 289 | return {175, 175, 175}; |
| 290 | case 18: |
| 291 | return {90, 90, 90}; |
| 292 | case 19: |
| 293 | return {255, 125, 125}; |
| 294 | case 20: |
| 295 | return {0, 175, 75}; |
| 296 | case 21: |
| 297 | return {0, 125, 125}; |
| 298 | case 22: |
| 299 | return {0, 75, 175}; |
| 300 | case 23: |
| 301 | return {75, 0, 175}; |
| 302 | case 24: |
| 303 | return {125, 0, 125}; |
| 304 | case 25: |
| 305 | return {175, 0, 75}; |
| 306 | case 26: |
| 307 | return {175, 75, 0}; |
nothing calls this directly
no outgoing calls
no test coverage detected