| 233 | void setActive(bool active) { m_bActive = active; } |
| 234 | |
| 235 | bool isActive() { return m_bActive; } |
| 236 | |
| 237 | void triggerActivated(PlayerObject* player); |
| 238 | bool hasBeenActivatedByPlayer(PlayerObject* player); |
no outgoing calls
no test coverage detected