| 380 | } |
| 381 | |
| 382 | void GameObject::update() |
| 383 | { |
| 384 | if (getEnterEffectID() == 0) |
| 385 | { |
| 386 | // setPosition(_startPosition); |
| 387 | setScaleX(_startScale.x); |
| 388 | setScaleY(_startScale.y); |
| 389 | } |
| 390 | |
| 391 | auto bgl = PlayLayer::getInstance(); |
| 392 | if (!bgl) |
| 393 | return; |
| 394 | |
| 395 | if (!_isTrigger) |
| 396 | this->setPosition(this->_startPosition + this->_startPosOffset); |
| 397 | |
| 398 | float opacityMultiplier = 1.f; |
| 399 | |
| 400 | ax::Color3B groupColor; |
| 401 | GroupProperties::GroupState state = GroupProperties::GroupState::NOT_CHANGING; |
| 402 | |
| 403 | for (int i : _groups | std::views::reverse) |
| 404 | { |
| 405 | opacityMultiplier *= bgl->_groups[i]._alpha; |
| 406 | if (bgl->_groups[i].groupState != GroupProperties::GroupState::NOT_CHANGING) |
| 407 | { |
| 408 | groupColor = bgl->_groups[i]._color; |
| 409 | state = bgl->_groups[i].groupState; |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | if(!_mainColor) _mainColor = bgl->_colorChannels.contains(_mainColorChannel) ? &bgl->_colorChannels[_mainColorChannel] : nullptr; |
| 414 | if(!_secColor) _secColor = bgl->_colorChannels.contains(_secColorChannel) ? &bgl->_colorChannels[_secColorChannel] : nullptr; |
| 415 | |
| 416 | switch (_childSpritesChannel[0]) |
| 417 | { |
| 418 | case 0: |
| 419 | |
| 420 | if (state == GroupProperties::GroupState::MAIN_ONLY || state == GroupProperties::GroupState::MAIN_DETAIL) |
| 421 | _tempColor = groupColor; |
| 422 | else |
| 423 | applyColorChannel(this, 0, opacityMultiplier, _mainColor); |
| 424 | |
| 425 | if (_mainHSVEnabled) |
| 426 | GameToolbox::applyHSV(_mainHSV, &_tempColor); |
| 427 | |
| 428 | if (getColor() != _tempColor) |
| 429 | setColor(_tempColor); |
| 430 | break; |
| 431 | case 1: |
| 432 | |
| 433 | if (state == GroupProperties::GroupState::DETAIL_ONLY || state == GroupProperties::GroupState::MAIN_DETAIL) |
| 434 | _tempColor = groupColor; |
| 435 | else if (_secColor) |
| 436 | applyColorChannel(this, 1, opacityMultiplier, _secColor); |
| 437 | else |
| 438 | applyColorChannel(this, 1, opacityMultiplier, _mainColor); |
| 439 |
nothing calls this directly
no test coverage detected