| 864 | } |
| 865 | |
| 866 | bool GameObject::hasBeenActivatedByPlayer(PlayerObject* player) |
| 867 | { |
| 868 | auto bgl = PlayLayer::getInstance(); |
| 869 | return player == bgl->_player1 ? _hasBeenActivatedP1 : _hasBeenActivatedP2; |
| 870 | } |
| 871 | |
| 872 | ax::Rect GameObject::getOuterBounds(float a, float b) |
| 873 | { |