| 78 | |
| 79 | |
| 80 | void GameManager::load() |
| 81 | { |
| 82 | GameToolbox::log("gamemanager load"); |
| 83 | std::string byteStr = ax::FileUtils::getInstance()->getStringFromFile(_filepath); |
| 84 | _options = hps::from_string<SaveObject>(byteStr); |
| 85 | loadMembersFromMap(); |
| 86 | print(); |
| 87 | } |
| 88 | |
| 89 | void GameManager::save() |
| 90 | { |