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hub / github.com/Open-GD/OpenGD / load

Method load

Source/GameManager.cpp:80–87  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

78
79
80void GameManager::load()
81{
82 GameToolbox::log("gamemanager load");
83 std::string byteStr = ax::FileUtils::getInstance()->getStringFromFile(_filepath);
84 _options = hps::from_string<SaveObject>(byteStr);
85 loadMembersFromMap();
86 print();
87}
88
89void GameManager::save()
90{

Callers 1

AppActivityClass · 0.45

Calls 1

logFunction · 0.85

Tested by

no test coverage detected