| 132 | } |
| 133 | |
| 134 | std::string GJGameLevel::compressLvlStr(std::string decompressedLvlStr, int gdLevelID) { |
| 135 | // ax::ZipUtils:: |
| 136 | // std::string compressed_data = gzip::compress(decompressedLvlStr.c_str(), decompressedLvlStr.size()); |
| 137 | |
| 138 | // return compressed_data; |
| 139 | |
| 140 | return decompressedLvlStr; |
| 141 | } |
| 142 | |
| 143 | std::string GJGameLevel::getDifficultySprite(GJGameLevel* level, DifficultyType type) |
| 144 | { |
nothing calls this directly
no outgoing calls
no test coverage detected