| 45 | } |
| 46 | |
| 47 | void EffectManager::prepareMoveActions(float dt, bool idk) |
| 48 | { |
| 49 | for(auto d : _activeMoveActions) d.second->release(); |
| 50 | _activeMoveActions.clear(); |
| 51 | for (auto commandObject : _groupActions) |
| 52 | { |
| 53 | if (commandObject->_actionID == 0) |
| 54 | { |
| 55 | CCMoveNode* moveNode; |
| 56 | if (!this->_activeMoveActions.contains(commandObject->_groupID)) |
| 57 | { |
| 58 | moveNode = CCMoveNode::create(); |
| 59 | moveNode->retain(); |
| 60 | this->_activeMoveActions[commandObject->_groupID] = moveNode; |
| 61 | } |
| 62 | if (!moveNode) |
| 63 | moveNode = this->_activeMoveActions[commandObject->_groupID]; |
| 64 | |
| 65 | ax::Point unk, newPos; |
| 66 | |
| 67 | if (!commandObject->_actionDoneForNextLoop) |
| 68 | { |
| 69 | commandObject->step(dt); |
| 70 | moveNode->_delta1 = commandObject->_delta1; |
| 71 | commandObject->_delta2 += commandObject->_delta1; |
| 72 | |
| 73 | unk = commandObject->_unkPoint, newPos = commandObject->_newPos; |
| 74 | |
| 75 | if (commandObject->_followPlayerX) |
| 76 | { |
| 77 | unk.x = this->_xAccel; |
| 78 | if (idk) |
| 79 | commandObject->_newPos.x += this->_xAccel; |
| 80 | else |
| 81 | newPos.x += this->_xAccel; |
| 82 | } |
| 83 | if (commandObject->_followPlayerY) |
| 84 | { |
| 85 | unk.y = this->_yAccel; |
| 86 | if (idk) |
| 87 | commandObject->_newPos.y += this->_yAccel; |
| 88 | else |
| 89 | newPos.y += this->_yAccel; |
| 90 | } |
| 91 | |
| 92 | moveNode->_newPosStatic.x += unk.x; |
| 93 | moveNode->_newPosStatic.y += unk.y; |
| 94 | moveNode->_newPosOptimized.x += newPos.x; |
| 95 | moveNode->_newPosOptimized.y += newPos.y; |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | moveNode->_newPosOptimized.x += newPos.x; |
| 100 | moveNode->_newPosOptimized.y += newPos.y; |
| 101 | } |
| 102 | |
| 103 | commandObject->_delta1 = 0; |
| 104 | |