| 28 | USING_NS_AX; |
| 29 | |
| 30 | Action* EffectGameObject::actionEasing(ActionInterval* ac, int ease, float rate) |
| 31 | { |
| 32 | switch (ease) |
| 33 | { |
| 34 | case 1: |
| 35 | return EaseInOut::create(ac, rate); |
| 36 | break; |
| 37 | case 2: |
| 38 | return EaseIn::create(ac, rate); |
| 39 | break; |
| 40 | case 3: |
| 41 | return EaseOut::create(ac, rate); |
| 42 | break; |
| 43 | case 4: |
| 44 | return EaseElasticInOut::create(ac, rate); |
| 45 | break; |
| 46 | case 5: |
| 47 | return EaseElasticIn::create(ac, rate); |
| 48 | break; |
| 49 | case 6: |
| 50 | return EaseElasticOut::create(ac, rate); |
| 51 | break; |
| 52 | case 7: |
| 53 | return EaseBounceInOut::create(ac); |
| 54 | break; |
| 55 | case 8: |
| 56 | return EaseBounceIn::create(ac); |
| 57 | break; |
| 58 | case 9: |
| 59 | return EaseBounceOut::create(ac); |
| 60 | break; |
| 61 | case 10: |
| 62 | return EaseExponentialInOut::create(ac); |
| 63 | break; |
| 64 | case 11: |
| 65 | return EaseExponentialIn::create(ac); |
| 66 | break; |
| 67 | case 12: |
| 68 | return EaseExponentialOut::create(ac); |
| 69 | break; |
| 70 | case 13: |
| 71 | return EaseSineInOut::create(ac); |
| 72 | break; |
| 73 | case 14: |
| 74 | return EaseSineIn::create(ac); |
| 75 | break; |
| 76 | case 15: |
| 77 | return EaseSineOut::create(ac); |
| 78 | break; |
| 79 | case 16: |
| 80 | return EaseBackInOut::create(ac); |
| 81 | break; |
| 82 | case 17: |
| 83 | return EaseBackIn::create(ac); |
| 84 | break; |
| 85 | case 18: |
| 86 | return EaseBackOut::create(ac); |
| 87 | break; |