| 37 | } |
| 38 | |
| 39 | bool CurrencyRewardLayer::init(int orbs, int stars, int diamonds) |
| 40 | { |
| 41 | const auto& winSize = Director::getInstance()->getWinSize(); |
| 42 | |
| 43 | Node* dropDownStats = Node::create(); |
| 44 | |
| 45 | this->addChild(dropDownStats, 4); |
| 46 | |
| 47 | dropDownStats->setPosition(winSize.width - 40.f, (winSize.height - 5.0f) /*+ param_10*/); |
| 48 | |
| 49 | if (orbs > 0) |
| 50 | { |
| 51 | auto label = Label::createWithBMFont("bigFont.fnt", fmt::format("{}", 1000)); // replace with GameManager stats |
| 52 | label->setScale(2.f); // change this, seems to be related to the size of the window |
| 53 | dropDownStats->addChild(label, 10); |
| 54 | |
| 55 | auto sprite = Sprite::createWithSpriteFrameName("currencyOrbIcon_001.png"); |
| 56 | dropDownStats->addChild(sprite, 3); |
| 57 | sprite->setPosition(15.0f, -0.5 /* - local_68.height * 0.5*/); |
| 58 | |
| 59 | auto sequence = Sequence::create(TintTo::create(0.3,0,255,255),TintTo::create(0.3,150,255,255), nullptr); |
| 60 | label->runAction(RepeatForever::create(sequence)); |
| 61 | } |
| 62 | |
| 63 | Vec2 movetoPos; // finish |
| 64 | |
| 65 | |
| 66 | //dropDownStats->runAction(EaseInOut::create(MoveTo::create(0.5, ??),2.0)); |
| 67 | |
| 68 | return true; |
| 69 | } |
no test coverage detected