| 447 | } |
| 448 | |
| 449 | void BaseGameLayer::processMoveActions(float dt) |
| 450 | { |
| 451 | for (auto dictObject : this->_effectManager->_activeMoveActions) |
| 452 | { |
| 453 | GroupProperties* currentGroup; |
| 454 | float x, y; |
| 455 | if (!this->_groups.contains(dictObject.first)) |
| 456 | { |
| 457 | GroupProperties gp; |
| 458 | this->_groups.insert({dictObject.first, gp}); |
| 459 | currentGroup = &gp; |
| 460 | } |
| 461 | else |
| 462 | currentGroup = &this->_groups[dictObject.first]; |
| 463 | x = dictObject.second->_newPosOptimized.x; |
| 464 | y = dictObject.second->_newPosOptimized.y; |
| 465 | |
| 466 | if (currentGroup && (x != 0 || y != 0)) |
| 467 | { |
| 468 | for (auto obj : currentGroup->_objects) |
| 469 | { |
| 470 | if (!obj->_unkbool) |
| 471 | { |
| 472 | obj->_firstPosition.x = obj->_startPosition.x + obj->_startPosOffset.x; |
| 473 | obj->_firstPosition.y = obj->_startPosition.y + obj->_startPosOffset.y; |
| 474 | obj->_unkbool = true; |
| 475 | } |
| 476 | |
| 477 | if (y != 0) |
| 478 | { |
| 479 | obj->_startPosOffset.y += y; |
| 480 | } |
| 481 | if (x != 0) |
| 482 | { |
| 483 | obj->_startPosOffset.x += x; |
| 484 | |
| 485 | int sectionSize = this->_sectionObjects.size(); |
| 486 | auto section = BaseGameLayer::sectionForPos(obj->_startPosition.x + obj->_startPosOffset.x); |
| 487 | section = section - 1 < 0 ? 0 : section - 1; |
| 488 | if (obj->_section != section) |
| 489 | { |
| 490 | auto vec = &this->_sectionObjects[obj->_section]; |
| 491 | auto newEnd = std::partition(vec->begin(), vec->end(), [&](GameObject* a) { return a != obj; }); |
| 492 | vec->resize(newEnd - vec->begin()); |
| 493 | while (section >= sectionSize) |
| 494 | { |
| 495 | std::vector<GameObject*> vec; |
| 496 | this->_sectionObjects.push_back(vec); |
| 497 | sectionSize++; |
| 498 | } |
| 499 | this->_sectionObjects[section].push_back(obj); |
| 500 | obj->_section = section; |
| 501 | } |
| 502 | } |
| 503 | } |
| 504 | } |
| 505 | } |
| 506 | } |
no test coverage detected