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/
github.com/Open-GD/OpenGD
/ addObject
Method
addObject
Source/BaseGameLayer.cpp:440–442 ·
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Source
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438
}
439
440
void BaseGameLayer::addObject(GameObject* obj)
441
{
442
}
443
444
void BaseGameLayer::loadLevelData(std::string_view levelDataString)
445
{
Callers
nothing calls this directly
Calls
no outgoing calls
Tested by
no test coverage detected