| 120 | |
| 121 | |
| 122 | bool AppDelegate::applicationDidFinishLaunching() |
| 123 | { |
| 124 | |
| 125 | |
| 126 | // initialize director |
| 127 | auto director = Director::getInstance(); |
| 128 | auto glView = director->getGLView(); |
| 129 | if (!glView) |
| 130 | { |
| 131 | #ifdef AX_PLATFORM_PC |
| 132 | glView = GLViewImpl::createWithRect( |
| 133 | "OpenGD", ax::Rect(0, 0, 1280, 720), 1.f, true); |
| 134 | #else |
| 135 | glView = GLViewImpl::create("OpenGD"); |
| 136 | #endif |
| 137 | |
| 138 | #if (AX_TARGET_PLATFORM == AX_PLATFORM_LINUX) |
| 139 | int dispX; |
| 140 | int dispY; |
| 141 | auto disp = glfwGetPrimaryMonitor(); |
| 142 | glfwGetMonitorPhysicalSize(disp, &dispX, &dispY); |
| 143 | #endif |
| 144 | |
| 145 | #if FULLSCREEN == true |
| 146 | auto full = dynamic_cast<GLViewImpl *>(glView); |
| 147 | full->setFullscreen(); |
| 148 | #endif |
| 149 | director->setGLView(glView); |
| 150 | } |
| 151 | |
| 152 | // display FPS stats or not. |
| 153 | director->setStatsDisplay(SHOW_FPS); |
| 154 | |
| 155 | // set FPS. the default value is 1.0/60 if you don't call this |
| 156 | director->setAnimationInterval(1.0f / applicationGetRefreshRate()); |
| 157 | |
| 158 | setupDesignResolution(glView); |
| 159 | |
| 160 | #ifdef AX_PLATFORM_PC |
| 161 | |
| 162 | glfwSetWindowAspectRatio(static_cast<GLViewImpl*>(glView)->getWindow(), 16, 9); |
| 163 | |
| 164 | glfwSetWindowSizeCallback(static_cast<GLViewImpl*>(glView)->getWindow(), onGLFWwindowSizeCallback); |
| 165 | |
| 166 | #endif |
| 167 | |
| 168 | GameToolbox::log("APLICATION INIT"); |
| 169 | director->setContentScaleFactor(GameManager::getInstance()->isHigh() ? 4.0f : 2.0f); |
| 170 | |
| 171 | #if FULLSCREEN == true && AX_TARGET_PLATFORM == AX_PLATFORM_LINUX |
| 172 | std::cout << "X " << dispX << " Y " << dispY << std::endl; |
| 173 | glView->setFrameSize((float)dispX, (float)dispY); |
| 174 | // director->setAnimationInterval(1.0f / applicationGetRefreshRate()); |
| 175 | #endif |
| 176 | |
| 177 | register_all_packages(); |
| 178 | |
| 179 | // create a scene. it's an autorelease object |
nothing calls this directly
no test coverage detected