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Class EffectManager

Source/EffectManager.h:27–42  ·  view source on GitHub ↗

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25#include "GameToolbox/conv.h"
26
27class EffectManager : public ax::Node
28{
29 public:
30 std::vector<GroupCommandObject*> _groupActions = {};
31 std::vector<GroupCommandObject*> _completedMoveActions = {};
32 std::deque<GroupCommandObject*> _tempCompletedActions = {};
33 std::unordered_map<int, CCMoveNode*, my_string_hash> _activeMoveActions;
34
35 float _xAccel, _yAccel;
36
37 void runMoveCommand(float duration, ax::Point offsetPos, int easeType, float easeAmt, int groupID);
38
39 void prepareMoveActions(float dt, bool idk);
40
41 static EffectManager* create();
42};

Callers

nothing calls this directly

Calls

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