| 55 | }; |
| 56 | |
| 57 | struct GroupProperties |
| 58 | { |
| 59 | enum GroupState { NOT_CHANGING, MAIN_DETAIL, MAIN_ONLY, DETAIL_ONLY }; |
| 60 | std::vector<GameObject*> _objects; |
| 61 | float _alpha = 1.f; |
| 62 | ax::Color3B _color; |
| 63 | GroupState groupState = NOT_CHANGING; |
| 64 | }; |
| 65 | |
| 66 | class BaseGameLayer : public ax::Layer { |
| 67 | protected: |
nothing calls this directly
no outgoing calls
no test coverage detected