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Class GroupProperties

Source/BaseGameLayer.h:57–64  ·  view source on GitHub ↗

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55};
56
57struct GroupProperties
58{
59 enum GroupState { NOT_CHANGING, MAIN_DETAIL, MAIN_ONLY, DETAIL_ONLY };
60 std::vector<GameObject*> _objects;
61 float _alpha = 1.f;
62 ax::Color3B _color;
63 GroupState groupState = NOT_CHANGING;
64};
65
66class BaseGameLayer : public ax::Layer {
67protected:

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