MCPcopy Create free account
hub / github.com/OneLoneCoder/olcPixelGameEngine / Animation

Method Animation

utilities/olcUTIL_Animate2D.h:195–195  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

193 {
194 public:
195 Animation() = default;
196
197 // Change an animation state token to a new state
198 inline bool ChangeState(AnimationState& state, const StatesEnum& sStateName) const

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected