| 2596 | } |
| 2597 | |
| 2598 | void PixelGameEngine::SetLayerTint(uint8_t layer, const olc::Pixel& tint) |
| 2599 | { |
| 2600 | if (layer < vLayers.size()) vLayers[layer].tint = tint; |
| 2601 | } |
| 2602 | |
| 2603 | void PixelGameEngine::SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f) |
| 2604 | { |