| 2601 | } |
| 2602 | |
| 2603 | void PixelGameEngine::SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f) |
| 2604 | { |
| 2605 | if (layer < vLayers.size()) vLayers[layer].funcHook = f; |
| 2606 | } |
| 2607 | |
| 2608 | std::vector<LayerDesc>& PixelGameEngine::GetLayers() |
| 2609 | { |