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hub / github.com/OneLoneCoder/olcPixelGameEngine / UpdateTexture

Method UpdateTexture

olcPixelGameEngine.h:5153–5153  ·  view source on GitHub ↗

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5151 virtual void Set3DProjection(const std::array<float, 16>& mat) {}
5152 virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) { return 1; };
5153 virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) {}
5154 virtual void ReadTexture(uint32_t id, olc::Sprite* spr) {}
5155 virtual uint32_t DeleteTexture(const uint32_t id) { return 1; }
5156 virtual void ApplyTexture(uint32_t id) {}

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected